|My notes since the 1st playtest...need to type them up!|
|The old board|
|The New board|
|It even folds properly!|
Another thing I tackled was making the language on the Coal Cards (which allow you to "cast spells" to help yourself or hinder your opponents) less ambiguous. It was not at all clear when some of the cards should be played. And cards that should be played in similar circumstances were sometimes worded differently "Play when in the Wood Shop" and "Play when producing wood", for example - so I went through and tried to make everything clear. There will also be a section in the rules where I detail each card, because I think some of them are tricky enough to need more explanation than can fit on the card.
Speaking of the rulebook - my previous rulebook was 2.5 pages of essentially just reminders to myself. I've now written an honest to goodness first draft of an actual rule book. I think it's at 7 pages now...but I need to add the Coal Card descriptions.
|Hows that for a 1st player marker?|
|The turn marker...and friends|
|Working the spreadsheet....|
I will also be reworking the gifts in terms of the materials needed to make them. Like many games, my scoring track wraps around the board edge, and goes from 0-100. I had been keeping the scores fairly low on my gifts previous, in the 2-12 range mostly. But that meant I didn't have a lot of flexibility to play with the amount of material that it took to build a toy. I was trying to keep the scores around a 100 or less, and sure enough in our playtest, Tom won with 101 points. In order to get more flexibility on the components, I think scores are going to go up, which means scores will be well above 100, maybe above 200. And you know what - that's fine. I'll just add in a couple of "+100" markers for each player.
Alright...that's enough for now. Time to get back to working on formulas and graphic design....