|Who thought I'd ever use this picture in the blog?|
|Watch out for the Daikaiju!|
|Here at Ad Astra, we prefer "Rocket Fuel"|
|Note how far the red token is ahead...how'd that happen?|
|End game scoring...I'm the "natural" token :(|
After VivaJava, we broke into two smaller groups, of 3 and 4. One group played Navegador, which was my pleasant surprise at WBC this past year. I realize now that I never heard how their game went. Instead, I taught Paul, Tracy, and Tracy's husband Tom how to play Spartacus. I've been talking a lot about Spartacus in the last few entries, so I won't do much of a recap here. See "Man Overboard" for Paul's impressions - one of the reasons we played is that Paul had been really itching to learn it. I will say this...Paul got right into the spirit of the bribery and backstabbing element of the game. That aspect was definitely kicked up a notch over our last few sessions, and I think it made the game better. We played the "normal" length game, where all started with 4 influence, and we ran a bit long, and ended early. When Paul went for the win, he discarded all his gladiators, slaves and guards to get to 12 influence, but we were able to knock him back down. In the final auction, I bid all of my money to be host...specifically so I could get the influence point for being host, and so I could invite Paul, who with no gladiators or slaves had to decline, thus losing an influence point. I won via tiebreaker (which is supposed to be combat...but again, Paul had no gladiators...). Really glad I picked this one up, and I'm looking forward to the expansion which will add more houses, and allow for combat larger than one on one.
One last note...I had mentioned that last week I had played Castle Panic with my kids. It's fun little coop for what it is - a family game. However, I had discovered that there was an expansion - The Wizards Tower. I promptly ordered it from Amazon, and it arrived on Wednesday, and my son immediately wanted to play. Wizards Tower adds, well...a wizards tower - which replaces a standard
tower, and allows you to trade in regular castle cards for wizard cards. The wizard cards can have very lethal consequences for the monsters...which you need, because there's new monsters included in the expansion, many of which are doozies...particularly the "mega bosses", which can have up to 5 hitpoints, and possibly set your castle on fire. Among new "normal" monsters, there are flying creatures such as gargoyles that can only be hit by archers and heroes, goblin cavalry which move 2 spaces, climbing trolls that ignore walls, and others. I really think this expansion improves the base game by quite a bit. I still doubt I'd break it out with my gaming buddies, but it's definitely a step up in complexity and decision making for kids that have gotten used to the base game. So, I definitely recommend it if you have the base game and enjoy playing that.
Well, weekend plans are a little in flux, but I still hope to get to a Tabletop Day event...likely at the new game store I just discovered opened literally down the street from my house (OK, down and over...). Until then...game on!