|Tower o' beetles!|
|Breaker 1 - 9, anyone got leads on Smokey the Bear?|
|This map configuration was...challenging...|
We played a 2nd game of "TGHHC", in which we used some expansion cards - two cards were locations that only bought goods, and didn't provide any - but they bought at premium prices. The other cards we used were "truck stops", which were essentially cards that you could buy if you landed on them, which would allow you to break the rules of the game if they were in your possession. For example, I ended up with a card called "sleeper cab", which enabled me to spend $1 to NOT move on a turn. Unfortunately, I was never able to put that to really good use. There are some other alternate rules that we didn't play such as road closures. In short...I don't think I liked this game as much as I wanted to. The whole thing about not being able to pick up in the same place as you just delivered was a real irritant. On the other hand, I would like to play some more, using those truck stop cards...I think those push the game up a level. And I really really liked the little 18-wheeler meeples (18-wheeleeples?) - I might have to pick up a copy just for those!
|Moving into Age 3....|