Earlier this year, I finally jumped on board the Kickstarter wagon, backing a number of projects. One of them was the latest iteration of Alien Frontiers...so I wasn't exactly going out on a limb with that one. However, one that I backed sight unseen was Compounded, from Dice Hate Me Games, by designer Darrell Louder. Now, I decided to back this for a number of reasons. First, I've gotten to know the folks at Dice Hate Me a little bit, and I've enjoyed the games they've been putting out - and I'm always happy to help a small independent publisher. In fact, I met Darrell at this year's Prezcon - and marveled at how he restrained from throttling some younger players during a game of Pitch Car. Second, I loved the theme, I'm a science guy - though I'm more comfortable with orbit mechanics than chemistry - and I loved the idea of a game based on science. Third, the game got a thumbs up from my buddy Paul Owen, who had played a prototype at one of the UnPub events.
Well, as fortune would have it, Compounded arrived on my doorstep this past Monday. I punched the pieces, and put on the stickers that night, but falling victim to an oncoming cold, I didn't get a chance to read the rules. Not wanting to miss game night, I went to work snuffling and sneezing, and I threw Compounded in the game box, "just in case". After medicating myself, and buying some hand sanitizer in an attempt to not spread my disease to my fellow gamers, I showed up at the Game Parlor, and since Paul was also joining us, and knew the rules, we quickly decided to give Compounded a try. Setup was fairly quick, as I had each players components sorted into the test tubes (centrifuge tubes, really) that came as part of the Kickstarter campaign. Paul quickly dealt the various chemical cards that would initially be up for play. ![]() |
| My initial start with in 1 hydrogen, 1 carbon and 2 oxygens |
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| Completing my extinguisher early in the game |
If I had a couple of nitpicks, it would be that I found a few things to be on the small side. The game is nice and compact - I was expecting a Ticket To Ride sized box, instead it measures a hair under 9" square - which is in itself fine, it just necessitates that everything else be a little smaller. Specifically, the text on the player boards is tiny - although after a few plays, I doubt you'd be relying on that text. The flame tokens to place on compounds after a Lab Fire are very tiny - make sure you don't lose them. The centrifuge tubes that came as a Kickstarter bonus are a little overkill - they take up too much room in the box for the amount they store. However, that's the nittiest of nitpicks, considering they were a bonus, and the folks at Dice Hate Me went through quite an ordeal to find something that they promised during the Kickstarter campaign. In fact, from fragile materials, to size issues, the test tube issue seemed to cause the most headaches, and they very well could have just canned the idea, but they stuck with it and delivered on their promise - and I can't help but respect that. In fact, for my first Kickstarter experience, I can't help but feel this is the way it should be done - constant updates, explanations for hiccups (i.e. the test tubes) - I never once worried that my "investment" was in trouble. Now...bring on Brew Crafters!


