Let me start with Scoundrels of Skullport (SoS). Lords of Waterdeep has become a favorite at my house - my wife loves it, and it's just as fun with 2 players as it is with 5. If I were to bet, it would be that LoW is my most played game in the last year (I've now started tracking my plays on BGG, so next year I'll be able to definitely see what I've played the most). That being said, you can only Rescue the Magister's Orb or Domesticate Owl Bears so many times before you're ready for something a little new. I worry a little about how tuned in my FLGS is to the overall gaming scene, and when I pre-ordered SoS from them, months ago, I was nervous that they wouldn't quite follow through. So, I pre-ordered on Amazon as well. Imagine how excited I was when my FLGS called me on the Thursday that GenCon had started to tell me they had it on the shelves. I immediately ran over and picked up a copy...I think I got my copy before GenCon attendees got theirs! Also, that gave me enough time to cancel my Amazon pre-order, which is fortunate, because apparently Amazon was unable to fulfill quite a bit of those orders. So...+1 for my FLGS!
But, on to the expansion - SoS provides some new variety, with not one, but two(!) expansions in one box. The "Undermountain" expansion adds new Lords, new quests and new intrigue cards, but generally does not alter the game that much. The "Skullport" expansion adds a little more variety - again with new Lords, quests and intrigue...but also a new "resource" - corruption - which is worth negative points at the end of the game. SoS also comes with agents and tokens for a 6th player, and some extra agents for the original 5 colors, so you can play the "long game" with more actions per turn.
|Things aren't fitting quite as nicely|
|The new starting buildings in Undermountain|
|Some nasty corruption tokens|
|You can't take the sky from me|
Bottom line - despite concerns of play length - I am eager to get this one to the table again. I think just being prepared for a longer game, plus with experience in the game, will help a lot. And there's a lot of fun stuff going on here. I will say that this game takes up a lot of table space. This game has the most cards I've seen other than maybe Arkham Horror. And a lot of tokens for cargo, contraband, fuel, passengers, etc. Each player needs to have their stuff laid out so they can see it, too, which means a lot of space. But, I'm anxious to get my copy in a month or so and play it some more (one of the "stories" allows for solo play, I believe). Until then, I'll be in my bunk.